Space Yakuza Hit Squad Harem | Matt’s Smut Vault

Let’s get weird today, shall we? What’s the deal with all this “realism” I’ve been hearing about when it comes to smutty literature? What’s all the bother with finding that one specific real story that speaks most to your inner soul? I want to get away from the “efficient lovers in a warm embrace” for a little while and get fucking nutty. We’ve been given a dynamite bundle of stories in a one-of-a-kind setting, and there’s nothing for you to do but strap on your helmet and enjoy the ride! No normies are allowed inside the velvet ropes because the Vault’s full of crazies today!

Space Yakuza Hit Squad Harem is a three novella series by erotic author Natalie Hunter that definitely dips into the absurd. Book one, Train Your Ninja introduces both the reader and the main character known as “Player Zero” to the strange proceedings of the Space Yakuza. Fairly straight-forward, the Space Yakuza is a wing of organized crime…that takes place in outer space, long before the indoctrination of the Space Force. Player Zero, (formally known as Theo) has been abducted by the Space Yakuza for recruitment into the wildest gang of criminals in the known universe. Clearly the Space Yakuza have a brilliant recruitment scheme, as they carefully abduct young American men into their order with promises of penthouses, mission tasks taken straight from video games, and (most importantly), the hottest fucking girls they’ve ever seen that fall instantly in love with their new masters. Somehow, someway, Theo finds the nerve to accept such an offer, and meets his new ninja. She’s just about ready to begin training, but there’s one little thing that needs to be done first…she’s got to suck his cock.

The video game stylization of Train Your Ninja brings a level of identification to a situation that could obviously be difficult to understand otherwise. Just as with the protagonist of our favorite video games, Player Zero doesn’t really have a choice…he must play! The sexual content is merely a background character inside the more interesting story universe, as frankly the idea of having a hot killer ninja at your beck and call is just as arousing as any graphic sexual exchange. Once the ninja has been trained, it’s time to consider picking up the next member: the sniper.

Control Your Sniper is a direct continuation of the series as Theo/Player Zero is growing accustomed to his life in the Space Yakuza. Following the video game style environment Theo is earning “points” for his mission objectives which he uses to craft various improvements, most importantly, gaining a new girl for the harem. While the Ninja is working out famously both in the criminal underworld as well as the bedroom, it’s time to design an assassin from the ground up. Theo is careful to consider his options, and using his experiences from the video games of our known universe, Player Zero is looking to stack the deck.

The most amusing character in either of these books has been this “hologram” guy that acts as a liaison between the Yakuza and Theo, giving him missions and setting up environments for the girls. He’s quirky, but in a “disco 1970s radio DJ” sort of way. If you’ve ever seen the original “Death Race 2000” movie he probably looks just like that weird DJ host for the dystopian Motorsport competition. Using jive phrases and dressed like a young Travolta (with less body hair), “Holly” sets up some fantastic comic relief and connects the two strange universes together. As Theo is setting things up with his new All-American buxom blonde sniper assassin, Holly opines to him a comparison to the legendary “Player X.”

My interpretation of Mr. Hologram

The final book, Control Your Assassins, starts just after the aforementioned Player X reaches out for a meeting with our harem leading hero. In the world of the Space Yakuza, a few players have stuck out from the rest, with their ability to accomplish additional missions and still find the drive to keep their harem satisfied sexually. Without getting too deep into the details, let’s call it the “bisexual exploit.” Like any good video game speedrunner, Player Zero has exploited the game mechanics of this outer space world, once again calling back to his experience as a gamer. None of MY video game exploits or glitches led to having bisexual assassins looking to jump my bones, but mad props for finding that strat, Theo. Anyway, Player X tells Theo that he’s looking to cash out of the Yakuza business, and retire with his favorite girls. There’s just one more thing X needs to do before closing up the criminal store for good, and he needs Theo’s help.

With each book, the sexual content serves as a scene change between moments of action and/or world building regarding the Space Yakuza. As Theo develops as a player, so does his skill in providing for his girls. While certainly a “male fantasy” for this particular set of characters, the scenes are written intelligently and aren’t demeaning to anyone who’s looking for a bit of carefree fun in their reading. Can’t say it’s something we’ll see on our planet any time soon, but it’s nice to have something to aspire to.

Verdict: Space Yakuza Hit Squad Harem by Natalie Hunter is a great trio of escapism novellas that serve as a fantasy for any fan of video games, or just fans of the absurd. The fun, crazy, humorous, and sexy moments will shoot sparks out of your e-reader. There’s a complete start to finish for all of the main characters, but this is surely a universe with limitless possibilities. Crime doesn’t pay…but the hours are good here.

Special thanks for Natalie Hunter for providing a copy of Space Yakuza Hit Squad Harem to TehBen.com for review. All thoughts and opinions contained within this review are my own.
Author’s Twitter: @NatalieXHunter
Purchase Link: Amazon

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